All Classes and Interfaces
Class
Description
Base class for all Morpheus game events.
Called when a match is loaded and enters the waiting lobby phase.
Called when a match officially starts (all players teleported, countdown
done).
Fired whenever a game's
GameState transitions.Base class for events that are scoped to a specific
Match.Called when a player is eliminated from a match.
The cause of a player elimination.
Fired when a player joins a match lobby.
Fired when a player leaves a match (disconnect, /leave, elimination spectator
exit, etc.).
Reason why the player left.
Called when a
GameTeam is fully eliminated from a match
(all its members have been killed and it has no bed to respawn from).