All Classes and Interfaces

Class
Description
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Base class for all Morpheus game events.
 
 
 
Called when a match is loaded and enters the waiting lobby phase.
 
 
 
 
 
 
 
 
 
Called when a match officially starts (all players teleported, countdown done).
 
Fired whenever a game's GameState transitions.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Base class for events that are scoped to a specific Match.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Called when a player is eliminated from a match.
The cause of a player elimination.
 
Fired when a player joins a match lobby.
Fired when a player leaves a match (disconnect, /leave, elimination spectator exit, etc.).
Reason why the player left.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Called when a GameTeam is fully eliminated from a match (all its members have been killed and it has no bed to respawn from).