Class GameStateChangeEvent
java.lang.Object
org.bukkit.event.Event
fr.revived.morpheus.game.api.event.GameEvent
fr.revived.morpheus.game.api.event.MatchEvent
fr.revived.morpheus.game.api.event.GameStateChangeEvent
Fired whenever a game's
GameState transitions.
Useful for reactive UIs (scoreboards, boss bars) that need to reflect the current phase.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
org.bukkit.event.Event.Result -
Constructor Summary
ConstructorsConstructorDescriptionGameStateChangeEvent(Match match, BaseGame game, GameState previousState, GameState newState) -
Method Summary
Modifier and TypeMethodDescriptiongetGame()static org.bukkit.event.HandlerListorg.bukkit.event.HandlerListMethods inherited from class fr.revived.morpheus.game.api.event.MatchEvent
getMatchMethods inherited from class org.bukkit.event.Event
callEvent, getEventName, isAsynchronous
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Constructor Details
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GameStateChangeEvent
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Method Details
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getGame
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getPreviousState
- Returns:
- the state before the transition.
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getNewState
- Returns:
- the new current state.
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getHandlers
public org.bukkit.event.HandlerList getHandlers()- Overrides:
getHandlersin classMatchEvent
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getHandlerList
public static org.bukkit.event.HandlerList getHandlerList()
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